* Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
* T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
* Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
It seems as though they are trying to make traps a more significant part of what the Survival tree is all about, rather than simply a desultory string of talents on the way to getting the most powerful shot in the game; I approve.
And the new Entrapment is going to make kiting Zombie Chows during the Gluth fight a lot easier :D
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