Thursday, March 5, 2009

I Can't Read Your Crazy Moon Language!

Among other things, patch 3.1 will be changing the outlay of glyphs available to Hunters, both introducing new ones, and changing old ones. For your convenience, here they are:

· Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)

· Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)

· Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)

· Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)

· Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)

· Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.

· Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.

· Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.

· Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.

· Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.

· Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.


Obviously, your choice of glyphs will depend upon your spec, style, and whether you’re focusing on PvP or PvE. That being said, I have some initial thoughts:

· The fact that Glyph of Aimed Shot no longer reduces its mana cost by 20% would seem to invalidate it as a regular part of most shot rotations. The only thing Aimed Shot seems useful for now is its healing reduction effect, so reducing the shot’s cooldown below that effect’s duration is pointless. I know I’ll be dropping it.

· The 20 second cooldown on Glyph of the Monkey is certainly a nerf to its PvP efficacy (I imagine – I don’t use it, and I only occasionally PvP).

· The revised Glyph of Wyvern Sting and new Glyph of Scatter Shot, on the other hand, might be more worthwhile for PvP.

· Glyph of Kill Shot: Yes, please. Especially in 25-person raids, where that last 20% can last a while.

· Glyph of Explosive Shot: Yes, please. Now that we don’t get a crit boost from T.N.T , this looks like a good choice.


For myself, I’ll probably be running with Glyphs of Explosive Shot, Kill Shot, and Steady Shot, come 3.1. What about you? And hey, Marks Hunters, is Glyph of Chimera Shot going to be worth it? Spec-curious Hunters want to know!

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