
I'm a vegetarian.
...complete!
Next up was Hodir. Since this hard-mode simply requires defeating the boss under a certain time limit, it is much like its normal counterpart - only moreso. Stacking all of the available buffs is non-optional. It is also necessary for the raid leader to know when to call for a wipe, to avoid accidentally killing Hodir after the timer has expired. Again, after a handful of tries...
...bam! We were rolling now.
Despite our newly-inflated confidence, we weren't quite intoxicated enough to push the Big Red Button, so after dispatching Mimiron the old-fashioned way, we decided to spend the last half hour of the raid on Vezax and the Saronite Animus. Without saronite puddles to stand in, mana efficiency becomes even more important for healers, which also means that not getting hit by life leech and shadow crash is even more important for the rest of the ranged. We gave it several attempts, the clock ticking ever closer to midnight, until, on what would have been our last attempt:
Victory!
/dance on a big dead lobster
So, yeah.
(Protip #2: since the Snaplashers won't attack melee who are not on top of their threat list, Hunters can hit them with a distracting shot once their debuff roots them, allowing melee DPS to continue hacking with impunity)
Finally, we moved on to the Spark of Imagination (a.k.a. Mimiron's workshop, a.k.a. coolest trash pulls ever. I'm not going to spoil it for you - it was a neat little surprise for all of us :D). We rode the bullet train (You heard that right. Seriously, Ulduar really does get more awesome the farther in you go.) to Mimiron's inner sanctum, said hi, and were promptly vaporized. It was after midnight at that point, so we called it a night, content in the knowledge that the Old Gods and their minions will soon fall before us.
And, because I know you care, here's the weekend's hunter loot haul: Belt of the Blood Pit, Boots of Unsettled Prey, and Shawl of the Shattered Giant.
Where Kill Shot always crits.